Friday 11 November 2011

Sink and Tap

So I have started to make the Dyson dryer, which I am currently in the
process of making, to add to that I am making a sink and taps.
First of all I created the sink, for this I started with a chamfered box; the box was the basic sink shape followed by the next step adding depth in the sink which I done by using the Boolean tool. This was very effective for getting an even finish for the sink basin. The next step towards the sink was adding the taps, for this I used a modern cylindrical design with the tap controller pivoting on the top.

So I had a nice looking sink but not the finished taps, this is where I came across a problem because I made a tube and using the Bend tool I managed to get something resembling the water tube but not up to par.

New Technique

I was then told about the Loft tool which made creating the tube a lot easier. This technique was new to me so I had to learn it. I drew a line in the shape that I wanted the tap to follow, and then I drew a circle which was the shape I wanted the tap to be filled with. So once these were created I went to the compound objects tab and then to loft and then clicked ‘get path’ which linked the circle with the line and created a shape for the tube. I was happy with the shape but not that the ends of the tube were filled in so I was shown a way to add take away the filled caps at the end and create a nice flush finish by using the edit poly and manipulating the shape. This new technique I learnt will definitely benefit me throughout the module as I will be able to look at creating objects in a different way knowing there may be an easier way if I was to use loft. Here is the sink finished but not rendered.

1 comment:

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